AI Insights · Timothy · October 2024
Top 5 Third Person Games on iOS in Romania, Q3 2024
In Q3 2024, third person games on iOS in Romania showed varied performance trends, with notable shifts in downloads, revenue, and active user engagement.
In the third quarter of 2024, the landscape for third person games on iOS in Romania was marked by diverse trends in downloads, revenue, and weekly active users. Here's a closer look at the top five games in this category.
Highway Overtake - Car Racing from HYPERMONK GAMES saw a fluctuating revenue with a peak of approximately $188 in mid-August, ending the quarter around $126. Downloads began strong with over 13K in late July, gradually decreasing to around 4K by the end of September. The game maintained a robust active user base, peaking at about 32.6K in August before settling around 21.8K at the quarter's close.
Subway Surfers by Sybo Games recorded a steady revenue stream, with highs reaching $230 in August, tapering off to $138 by September's end. Downloads remained relatively stable, hovering between 3K and 4K throughout the quarter. However, weekly active users showed a declining trend from 34.5K at the start to 22.5K by the end of the quarter.
Last War:Survival from FUNFLY PTE. LTD. experienced a significant revenue increase, peaking at $18.2K in mid-September, concluding the quarter at $13.5K. Downloads varied, reaching a high of 3.3K in late July, and then stabilizing around 2.7K. The game saw a consistent rise in active users, finishing the quarter at approximately 13.2K.
PUBG MOBILE by Tencent Mobile International Limited demonstrated strong revenue generation, peaking at $65.8K in mid-July, and maintaining around $33.2K by the quarter's conclusion. Downloads were consistent, ranging from 1.8K to 3K. Weekly active users remained high, starting at 95K and slightly declining to 80.7K by the end of September.
Car Parking Multiplayer by Aidana Kengbeiil showed stable revenue, peaking at $1.4K in mid-August before decreasing to $729 by late September. Downloads fluctuated, with a noticeable dip in September, ending at approximately 2.1K. Active users remained steady, closing the quarter at about 20.2K.
The data highlights varied performance trends across these popular games, reflecting their unique engagement strategies and market dynamics. For more detailed insights on these games, you can visit Sensor Tower.